J. Tuomas Harviainen is tenure track Associate Professor of Information Practices at Tampere University, but as a firm lifelong learner is working on a second doctorate in design management, at Aalto ARTS. Harviainen holds Master’s degrees in Theology (Helsinki) and Service Innovation and Design (Laurea UAS), and a doctorate in Information Studies and Interactive Media (Tampere). He also has a small service design agency of his own, Jinamic, and edits the journal Simulation & Gaming. Harviainen has over 50 peer reviewed publications and one published monograph, and he has co-edited seven other books. His research in the area of design studies focuses on design management, the service design of information systems, game development as a type of design, and design business ethics.
Harviainen, J. T. & Kumpulainen, S. (2019). Service design for information searching. Information Research, 24(3), paper CoLIS1941.
Lehtonen, M. J., Ainamo, A. & Harviainen, J. T. (2019). The four faces of creative industries: Visualizing the game industry ecosystem in Helsinki and Tokyo. Innovation & Industry, LatestArticles.
Hannula, O. & Harviainen, J. T. (2018). User perceptions of design games as settings for organizational learning: Case Topaasia Cards. In Meroni, A., Ospina Medina, A. M. & Villari, B. (Eds.) Service design proof of concept: Proceedings of the ServDes 2018 Conference (pp. 427-439). Linköping Electronic Conference Proceedings.
Harviainen, J. T., Ojasalo, J. & Nanda Kumar, S. (2018). Customer preferences in mobile game pricing: A service design based case study. Electronic Markets, 28(2), 191-203.
Suominen, J., Silvast, A. & Harviainen, J. T. (2018). Smelling machine history: Olfactory experiences of information technology. Technology and Culture, 59(2), 313-337.
Luojus, S. & Harviainen, J. T. (2016). Designing for service experiences. In Turner, P. & Harviainen, J. T. (Eds.). Digital make-believe (pp. 67-88). New York: Springer.
Harviainen, J. T. (2014). Service multipliers, service visibility: Re-thinking public service satisfaction for social impact. Design Management Review, 25(2), 28-33.